Vertex Blend Shader

A shader that applies a different texture based on the the vertex color. Black colored vertices are given a base texture, and a vertex color value of R, G or B maps to corresponding textures, all given by the artist. This can be used to paint detailed, non repetitive textures on surfaces. To do: Add a texture based transition between different maps.

vertexBlend

Leave a Reply

Your email address will not be published. Required fields are marked *