Tag Archives: Shader

Dissolve shader

This Shader uses the alpha value of the applied texture to clip parts of the mesh that fall below a specified ‘dissolve amount’ property. The outline of the mesh can be given a custom color and thickness. An artist can manually paint the alpha channel of the texture to achieve a desired dissolve pattern as darker pixels dissolve earlier than lighter pixels.

Object Sway Shader

This Shader uses the R, G and B components of the vertex color on a mesh to sway corresponding vertices via three sets of user defined direction, amplitude and frequency values – one for each component. The RGB values also linearly affects the frequency of sway. Using RGB values allows the artist to paint complex patterns for the mesh to sway. This can be used to create dynamic objects like foliage, flags, curtains etc.