This Shader uses the R, G and B components of the vertex color on a mesh to sway corresponding vertices via three sets of user defined direction, amplitude and frequency values – one for each component. The RGB values also linearly affects the frequency of sway. Using RGB values allows the artist to paint complex patterns for the mesh to sway. This can be used to create dynamic objects like foliage, flags, curtains etc.
Object Sway Shader
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